Thursday, April 19, 2012

zBrush Learning: Inventing a Bug

A few days ago I thought I'd venture away from the learning program and test out some of the things I've learned on an independent critter.  So I made a bug.  I used zspheres to quickly lay out the general masses and structure. Then I switched to dyanmesh to pull out some details and push and pull the masses. Then I subdivided it and added some details. There's a lot more to learn (...hard surface modeling, for example).

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