I've been following along with the creature sculpting workshop with Jesse Sandifer on zbrushworkshops.com. I'm doing something very different from what he's doing, but still paying very close attention to his process.
I started with a zsphere model, converted it to a dynamesh and then sculpted from there. It has a way to go. I'll be adding on accessories and other equipment as a way of learning these tools well. What's great about using these methods for the base mesh is that it allows you to adjust the proportions very easily and quickly without stretching out the polys too much. I adjusted his proportions quite a bit after I started sculpting him, when I realized he was too squat for the design I had in mind.
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